We Study: An online educational platform 

Design Research | User Experience | EduTech | Gamification

For Design X Social by UXIndia2020

Time Duration - 2020 (12 days)

Finalist at UXIndia 2020

WHAT IS 'WE STUDY'?

We Study is Zoom for kids. It is an online classroom. It is specially tailored to fit in the lifestyle of primary school children who are finding the transition from physical classrooms to online classrooms difficult. 

BACKGROUND

The COVID19 lockdown led to the shutting down of all educational institutions. This led to a shift from traditional classrooms to online classes. This exposed the fact that online platforms are still not ready to recreate physical classrooms.

PERSONA 

Meet Manu

I want to stay up all night

There's no fun

I can't see my friends

Online class is boring

 

 

TARGET USER

Primary school children attending online classes (age- 8 to 13yrs)

Teachers to these children

CHALLENGE

Primary research with primary grade students and their parents revealed various problems the students were facing. The students' schedules had been disturbed, they were distraught at not been able to see their friends and were not excited about the classes.

PROBLEM STATEMENT

How might we..

get Manu to attend classes online?

MOTIVATE

ensure that Manu is paying attention?

ENHANCE ATTENTION

make learning relatable to Manu?

PERSONALIZE

 

 

OPPORTUNITY MAP

 

 

STORYBOARD

 

SOLUTION

'We Study' is an online classroom platform. It tries to recreate the physical and leverage the power of digital learning platforms. It introduces a virtual companion named doggie, which is owned by a set of children. Good behaviours, attention etc in class fetch 'goodies' for the doggie. These rewards can be fed the next day ensuring attendance. 

VIRTUAL CHARACTER

Meet Doggie

Doggie would be a character capable of expressing emotions to the child. These would be based on behaviour, mood, time of the day and conduct in class. 

USER FLOW (STUDENT)

user flow_westudy-01.png
user flow_westudy-02.png

USER FLOW (TEACHER)

USER FLOW (PARENT)

FEATURES

1. Masti time

After onboarding the class, the children get 10 min with their friends. This time can be used to talk and feed their digital friend- the dog with the goodies received the previous day. 

This ensures attendance on time. 

 

 

2. Morning routine

The day begins with a prayer to keep the familiarity with the physical classrooms.

3. Seating arrangement

Frameless, classroom like seating.

The team came up with this idea before Microsoft teams launched it publically.

 

 

4. Multiple themes

The class colour or backgrounds could be changed to engage the children.

The leverages the power of the digital.

 

5. In-class questions

The teacher pushes in-class questions. This is done to gauge the attention of the child. Answering correctly fetches the child goodies for the doggie. These could be fed to the doggie the next day.